hedgewars/uTypes.pas
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 02 Sep 2011 00:24:54 -0400 nemo *sigh* I suppose I'd best avoid those trademarks...
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Sun, 21 Aug 2011 22:17:40 +0200 Xeli Removed chinese font hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Sat, 20 Aug 2011 16:43:57 -0400 nemo This really should have been a TPoint for consistency
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sun, 02 Jan 2011 13:54:28 +0100 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
Thu, 30 Dec 2010 01:44:55 +0100 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Wed, 29 Dec 2010 02:15:37 +0100 Henek sudden death: now having theme support, still some work though with config
Tue, 28 Dec 2010 23:53:37 +0100 Henek sudden death, now with visual and audial effects :D
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Fri, 26 Nov 2010 15:31:57 -0500 nemo add a uid to VGs for purpose of Lua manipulation
Thu, 25 Nov 2010 22:56:28 -0500 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Thu, 18 Nov 2010 15:55:02 +0300 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 20:58:23 +0300 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
Wed, 17 Nov 2010 20:28:42 +0300 unc0rr Move variables from uConsts to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
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