2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
|
file |
diff |
annotate
|
2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
|
file |
diff |
annotate
|
2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
|
file |
diff |
annotate
|
2013-10-28 |
nemo |
not sure why this nil check is in here
|
file |
diff |
annotate
|
2013-10-23 |
unc0rr |
Oh, dudes :(
|
file |
diff |
annotate
|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
2013-10-08 |
nemo |
Issue #581
|
file |
diff |
annotate
|
2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
|
file |
diff |
annotate
|
2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
|
file |
diff |
annotate
|
2013-06-28 |
unc0rr |
You better test build before committing even trivial patches
|
file |
diff |
annotate
|
2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
file |
diff |
annotate
|
2013-06-17 |
koda |
really update with default
webgl
|
file |
diff |
annotate
|
2013-06-13 |
koda |
merge cmake_pascal branch in default
|
file |
diff |
annotate
|
2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
|
file |
diff |
annotate
|
2013-06-04 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-06-04 |
nemo |
blowtorch defrosts too
|
file |
diff |
annotate
|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
2013-04-04 |
koda |
remove now-unused function
webgl
|
file |
diff |
annotate
|
2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
file |
diff |
annotate
|
2013-04-02 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
file |
diff |
annotate
|
2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
|
file |
diff |
annotate
|
2013-02-27 |
nemo |
merge w/ default
icegun
|
file |
diff |
annotate
|
2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
file |
diff |
annotate
|
2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
|
file |
diff |
annotate
|
2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
|
file |
diff |
annotate
|
2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
|
file |
diff |
annotate
|
2013-02-10 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
|
file |
diff |
annotate
|
2013-01-26 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
file |
diff |
annotate
|
2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
|
file |
diff |
annotate
|
2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
|
file |
diff |
annotate
|
2012-12-25 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
file |
diff |
annotate
|
2012-11-27 |
unc0rr |
Remove limit on hedgehogs number
|
file |
diff |
annotate
|
2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
|
file |
diff |
annotate
|
2012-11-21 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
|
file |
diff |
annotate
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
2012-11-08 |
nemo |
objects too
|
file |
diff |
annotate
|
2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
|
file |
diff |
annotate
|
2012-11-06 |
unc0rr |
Spam log with checksums
|
file |
diff |
annotate
|
2012-10-29 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
|
file |
diff |
annotate
|
2012-10-28 |
koda |
cleanup in initEverything and freeEverything
|
file |
diff |
annotate
|
2012-10-23 |
nemo |
Flag script parsecommands to avoid echoing to net
|
file |
diff |
annotate
|
2012-10-18 |
nemo |
damn nots
|
file |
diff |
annotate
|
2012-10-16 |
nemo |
skip all dx/dy mod if Power is 0
|
file |
diff |
annotate
|
2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
file |
diff |
annotate
|
2012-10-14 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
|
file |
diff |
annotate
|
2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
file |
diff |
annotate
|
2012-10-01 |
unc0rr |
- Fix warnings and hints
|
file |
diff |
annotate
|
2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
|
file |
diff |
annotate
|
2012-09-04 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
|
file |
diff |
annotate
|
2012-09-04 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
|
file |
diff |
annotate
|
2012-08-30 |
nemo |
Checking merge against latest trunk
|
file |
diff |
annotate
|
2012-08-24 |
unc0rr |
Move rope code to separate unit
|
file |
diff |
annotate
|