Mon, 27 May 2013 14:41:48 -0400 | nemo | should unfreeze on your turn | file | diff | annotate |
Wed, 22 May 2013 09:46:42 -0400 | nemo | sheepluva suggestion for frozen barrel behaviour. untested. | file | diff | annotate |
Tue, 21 May 2013 23:17:28 -0400 | nemo | fix dud mine explosion | file | diff | annotate |
Tue, 21 May 2013 22:56:31 -0400 | nemo | Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives | file | diff | annotate |
Tue, 21 May 2013 16:13:32 -0400 | nemo | Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise. | file | diff | annotate |
Tue, 14 May 2013 09:25:53 -0400 | nemo | use bubbles underwater | file | diff | annotate |
Tue, 14 May 2013 08:57:30 -0400 | nemo | Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance | file | diff | annotate |