unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
More changes/updates on this script to come.
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers,
enable limited sudden death. Also: using Skip Go generates as many points as
you would have gotten had you sat and waited.
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack (
rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge
Disable SuddenDeath on Missions
Fix hats for Missions
Add achievement "Lively Lifeguard" for "That Sinking Feeling"
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Fix missing case of support for more players in CTF_Blizzard
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?