hedgewars/GSHandlers.inc
Tue, 26 Mar 2013 22:39:22 +0200 Urbertar Change AI behavior for drill rocket
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Wed, 13 Mar 2013 21:02:26 -0400 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:13:38 -0400 nemo Crashed here last game
Wed, 06 Mar 2013 16:00:48 -0500 nemo fix fade to black in training
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Sun, 03 Mar 2013 20:59:27 -0500 nemo fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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