Tue, 26 Mar 2013 22:39:22 +0200 |
Urbertar |
Change AI behavior for drill rocket
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Sat, 23 Mar 2013 21:03:27 +0200 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
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Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Wed, 13 Mar 2013 21:02:26 -0400 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
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Tue, 12 Mar 2013 22:13:38 -0400 |
nemo |
Crashed here last game
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Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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