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hedgewars/uGame.pas
2014-06-16
sheepluva
speed up tests
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2014-02-10
unc0rr
Implement needed rtl functions
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2014-02-09
unc0rr
It compiles \o/
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-10-28
koda
correctly use USE_TOUCH_INTERFACE
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06
koda
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02
koda
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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2013-06-27
unc0rr
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-02
koda
update webgl branch
webgl
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2013-02-08
unc0rr
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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2013-02-05
nemo
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-02-19
unc0rr
Fix sources so pas2c written in haskell could render them again
webgl
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2012-12-25
koda
update branch with default
webgl
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2012-12-03
Rowan D
GCI2012: Convert uMobile into a Callback Record
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-10-27
koda
minor macro cleanup
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2012-09-04
unc0rr
Stop messages without possible desync on load from save
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2012-07-26
Stepan777
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26
Stepan777
merge
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2012-07-21
nemo
better?
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2012-07-21
nemo
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-07-10
Stepan777
Fix bug with isInLag picture displayed at end of some videos.
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