hedgewars/uScript.pas
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-19 sheepluva update changelog a little
2014-11-15 unc0rr Fix use of uninitialized variable
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-16 sheepluva various tweaks
2014-06-14 sheepluva clean up halting a little
2014-06-13 sheepluva fix pas2c build for real this time...
2014-06-13 sheepluva fix some pas2c related overloading issue
2014-06-13 sheepluva whoops, pas2c I owe you
2014-06-13 sheepluva state file name and line number in lua error messages
2014-06-13 sheepluva lua api: SetNextWeapon()
2014-06-12 sheepluva lua api: DismissTeam(teamname)
2014-06-12 sheepluva lua api: SetWeapon(ammoType)
2014-06-12 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 sheepluva more of the same
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 sheepluva further WIP (better error messages)
2014-06-12 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 sheepluva expose lfIndestructable, lfIce and lfBounce
2014-06-12 unc0rr Fix pas2c build
2014-06-12 sheepluva make enums crash-safe. and other fixes
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 sheepluva tiny lua documentation fix
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-07 sheepluva rolling back the rest
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-03-20 nemo hm. I think I forgot to commit this when adding speech bubble change
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-16 unc0rr Fix setting lc_endluatest result
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-10 unc0rr - Pas2C: make use of 'external' function decorator
2014-02-09 unc0rr It compiles \o/
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-26 unc0rr Some love to pas2c
2014-01-21 koda merge
2014-01-21 sheepluva luaAPI:
2014-01-21 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 sheepluva fix seteffect documentation, lua wiki misled me there
2014-01-14 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2014-01-03 nemo tweak
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-24 unc0rr Rework of No Gravity script:
2013-12-22 unc0rr - Fix typo in frontend debug output
2013-12-13 cairo add SetHogTeamName
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-04 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 sheepluva fix misspelled variable name (cosmetic change)
2013-12-04 nemo sethogname/hat need to wrap entire operation around test of hog/gear
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-28 koda merge spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-10-21 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-23 unc0rr Store TrophyRace records in database
2013-08-05 unc0rr Declare achievements in console statistics output
2013-08-13 unc0rr gfShoppaBorder
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-18 unc0rr engine links webgl
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 koda fix a few loose ends here webgl
2013-06-17 unC0Rr uscript rendering webgl
2013-06-17 koda really update with default webgl
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-11 koda aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis changed variable and function name
2013-06-10 Periklis Ntanasis removing sendstats(uScript) from luaAPI
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-04-02 koda update webgl branch webgl
2013-02-09 nemo this should not be exposed
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2013-01-09 unc0rr Fix build
2013-01-07 martin_bede lua API functions to enable or disable game flags
2012-12-25 koda update branch with default webgl
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-20 unc0rr Fix build
2012-11-20 koda physfs compilation on windows
2012-11-18 koda linking phsyfs on osx
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-08 nemo this wasn't needed IMO
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-10-29 nemo consistent line endings
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