Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
file |
diff |
annotate
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
file |
diff |
annotate
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
file |
diff |
annotate
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
|
file |
diff |
annotate
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
Sat, 21 Nov 2009 15:04:42 +0000 |
nemo |
Set AllInactive to False on falling fire
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|