sheepluva [Sat, 07 Dec 2019 16:18:20 +0100] rev 15517
hedgeroid: add debug logging to library loading
sheepluva [Sat, 07 Dec 2019 16:14:27 +0100] rev 15516
hedgeroid: fix needlessly creating netplay instance on check for "connecting..."
sheepluva [Fri, 06 Dec 2019 22:20:53 +0100] rev 15515
merge 1.0.0 into hedgeroid
Wuzzy <Wuzzy2@mail.ru> [Sat, 30 Nov 2019 02:54:49 +0100] rev 15514
Remove parachute early if hog is inside land
Fixes a bug: When you used parachute right after using a parachute to dig inside land, you might become stuck. Reported here: https://hedgewars.org/node/9035
nemo [Tue, 19 Nov 2019 08:35:32 -0500] rev 15513
oups. forgot "convert" creates a white background by default
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 21:26:32 +0100] rev 15512
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 18:19:18 +0100] rev 15511
CowardMode: Display checkmarks in missions list
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:25:48 +0100] rev 15510
ASA moon02: Tweak messages and blue hog face dir
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:12:31 +0100] rev 15509
ASA moon02: Disable hog input after victory
Player could briefly move Crazy Runner when skipping final cutscene.
Wuzzy <Wuzzy2@mail.ru> [Mon, 04 Nov 2019 03:08:59 +0100] rev 15508
Change color of hovered and pressed slider
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 17:00:40 +0100] rev 15507
ClimbHome: Remove uncommented code
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 13:01:28 +0100] rev 15506
ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 23:35:01 +0100] rev 15505
ASA death02: Don't set hero health if enemy hurts itself
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 12:42:31 +0100] rev 15504
ASA moon01: Fix broken victory condition when eliminating minions
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 11:42:53 +0100] rev 15503
ASA, cosmos: Move meteorite into sprite, add sprite for blown-up meteorite
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 Oct 2019 19:02:36 +0100] rev 15502
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 Oct 2019 18:54:45 +0100] rev 15501
Update Frontend+Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Wed, 30 Oct 2019 13:20:08 +0100] rev 15500
Big Armory: Add minigun, update mission preview image
Wuzzy <Wuzzy2@mail.ru> [Tue, 29 Oct 2019 22:03:08 +0100] rev 15499
Rope Training: Add flower effects when player returns all the way to the start
Wuzzy <Wuzzy2@mail.ru> [Tue, 29 Oct 2019 16:56:21 +0100] rev 15498
HedgeEditor: Use localized voicepack names
alfadur [Mon, 28 Oct 2019 23:17:35 +0300] rev 15497
move start_game into the server
Wuzzy <Wuzzy2@mail.ru> [Mon, 28 Oct 2019 20:40:46 +0100] rev 15496
Refactor Rope Knock Chellenge to use RopeKnocking library
100% compatible with old version. Players won't notice any difference.
Wuzzy <Wuzzy2@mail.ru> [Mon, 28 Oct 2019 20:40:07 +0100] rev 15495
Add RopeKnocking library (generalized ropeknock challenges)
Wuzzy <Wuzzy2@mail.ru> [Mon, 28 Oct 2019 18:58:13 +0100] rev 15494
Racer: Force-enable solid land
Otherwise, the land could degrade after each round, making the game progressively easier for later players