2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
Engine:
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
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2010-04-29 |
smxx |
Engine:
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2010-04-04 |
smxx |
Engine:
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01 |
smxx |
Maps:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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2010-03-26 |
palewolf |
First go at water depth
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-20 |
koda |
update project for ipad target
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2010-03-15 |
smxx |
Engine:
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-04 |
smxx |
Engine:
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2010-03-03 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-28 |
nemo |
Tweak condition for hiding ammo
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2010-02-25 |
smxx |
Engine:
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2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
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2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
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2010-02-22 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Attractiveness tweak
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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