hedgewars/uConsts.pas
2019-10-07 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
2019-08-26 alfadur add permenent digest logging
2019-07-31 sheepluva merge 1.0.0 beta 1 into ui-scaling branch ui-scaling
2019-07-10 Wuzzy Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
2019-06-29 Wuzzy Render contour of air mines when in highly opaque water
2019-06-17 Wuzzy Lua: Fix incorrect values for capcolDefault, capcolSetting
2019-06-15 Wuzzy Refactor uLand.pas a bit and add constant for border width
2019-06-02 Wuzzy Move resurrector and seduction distance to uConsts
2019-05-21 alfadur add rope layers
2019-05-17 Wuzzy Show icon above hedgehog for most ammos without hand image
2019-05-15 Wuzzy Use HaltFatalError for all VideoRec failures
2019-05-07 Wuzzy Precise + camera movement keys = move camera at slower
2019-04-01 Wuzzy Invert colors if clan color is very dark
2019-02-05 Wuzzy Add setting to set default/initial zoom
2019-01-03 Wuzzy Fix bee targeting fail across wrap world edge
2018-11-27 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-05 Wuzzy Precalculate cMaxHogHealth
2018-08-14 Wuzzy Prevent wrapping of turn time when using extra time
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Use light gray color for volume change, just like for the auto camera msgs
2018-08-06 Wuzzy Add comments for most hwengine constants
2018-08-02 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-08-01 Wuzzy Add support for infinite fly time of jetpack and Birdy
2018-08-01 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
2018-07-30 Wuzzy Make laser sight work properly through wrap world edge
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-07-20 Wuzzy Add control to cycle through timer/bounciness values
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-17 Wuzzy Add proper exit codes when halt-ing hwengine due to error
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-07-07 Wuzzy New Lua API function: GetAmmo, to get ammo config
2018-05-16 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
2018-05-16 sheepluva WIP: make chat resizing faster ui-scaling
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-09-29 sheepluva change return codes to avoid overlap with fpc ones
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
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