2019-10-07 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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2019-08-26 |
alfadur |
add permenent digest logging
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2019-07-31 |
sheepluva |
merge 1.0.0 beta 1 into ui-scaling branch
ui-scaling
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2019-07-10 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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2019-06-29 |
Wuzzy |
Render contour of air mines when in highly opaque water
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2019-06-17 |
Wuzzy |
Lua: Fix incorrect values for capcolDefault, capcolSetting
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2019-06-15 |
Wuzzy |
Refactor uLand.pas a bit and add constant for border width
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2019-06-02 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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2019-05-21 |
alfadur |
add rope layers
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2019-05-17 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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2019-05-15 |
Wuzzy |
Use HaltFatalError for all VideoRec failures
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2019-05-07 |
Wuzzy |
Precise + camera movement keys = move camera at slower
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2019-04-01 |
Wuzzy |
Invert colors if clan color is very dark
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2019-02-05 |
Wuzzy |
Add setting to set default/initial zoom
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2019-01-03 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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2018-11-27 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-05 |
Wuzzy |
Precalculate cMaxHogHealth
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2018-08-14 |
Wuzzy |
Prevent wrapping of turn time when using extra time
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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2018-08-06 |
Wuzzy |
Add comments for most hwengine constants
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2018-08-02 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-08-01 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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2018-08-01 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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2018-07-30 |
Wuzzy |
Make laser sight work properly through wrap world edge
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-07-20 |
Wuzzy |
Add control to cycle through timer/bounciness values
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2018-07-20 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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2018-07-17 |
Wuzzy |
Increase hedgehog limit to 64
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2018-07-17 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-07-07 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-05-16 |
sheepluva |
WIP: make chat resizing faster
ui-scaling
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-08 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-09-29 |
sheepluva |
change return codes to avoid overlap with fpc ones
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2017-09-29 |
sheepluva |
don't use colorkey for land spray
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2015-09-01 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-03 |
sheepluva |
pas2c-whoops
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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