Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 03 Jan 2015 00:30:30 +0300 |
unc0rr |
Fix home path
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Fri, 02 Jan 2015 23:54:11 +0300 |
unc0rr |
checker.ini to avoid hardcoded paths
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 09 Nov 2014 23:44:13 +0300 |
unc0rr |
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
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Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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Mon, 13 Oct 2014 23:46:49 +0400 |
unc0rr |
- Implement getTeamsList (not tested)
qmlfrontend
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Sun, 19 Jan 2014 00:18:28 +0400 |
Wohlstand |
Fix checker logon process
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Fri, 27 Dec 2013 01:22:42 +0400 |
unc0rr |
Heh, hardcoded paths :D
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Sun, 27 Oct 2013 00:39:06 +0400 |
unc0rr |
Oops, looked in the deprecated file
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Sun, 25 Aug 2013 00:03:00 +0400 |
unc0rr |
Send less garbage to the server
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Sat, 24 Aug 2013 10:07:34 +0400 |
unc0rr |
Fix 'non-exhaustive pattern' crash
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Sun, 18 Aug 2013 17:52:32 +0400 |
unc0rr |
Fixes to checker
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Sat, 17 Aug 2013 23:38:53 +0400 |
unc0rr |
Pass achievements info to extdbinterface
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Tue, 06 Aug 2013 00:26:07 +0400 |
unc0rr |
Declare achievements in console statistics output
0.9.19
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Wed, 20 Feb 2013 23:57:01 +0400 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
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Tue, 19 Feb 2013 22:03:33 +0400 |
unc0rr |
Some fixes
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Mon, 18 Feb 2013 23:04:38 +0400 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
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Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
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Fri, 15 Feb 2013 00:12:19 +0400 |
unc0rr |
- Fix check for void message
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Mon, 11 Feb 2013 00:19:15 +0400 |
unc0rr |
Hack checker to run engine with record file received (uses hardcoded paths)
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Mon, 04 Feb 2013 00:13:55 +0400 |
unc0rr |
Some work on loading replay and interaction with checker
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Sat, 02 Feb 2013 00:33:27 +0400 |
unc0rr |
Start work on the checker. Not it could connect to the server and... crash it.
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