hedgewars/uAmmos.pas
Fri, 16 Aug 2013 13:43:08 +0400 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Thu, 05 Jul 2012 20:53:55 +0400 unc0rr Fix crash when hedgehog dies while switching from it
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Thu, 10 May 2012 11:29:18 +0400 unc0rr uAmmos.c now compiles (3 warnings though)
Wed, 02 May 2012 10:53:13 +0100 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Tue, 24 Apr 2012 23:50:40 +0400 unc0rr Get rid of overloaded functions in uAmmo
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Sun, 11 Mar 2012 20:12:31 -0400 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Sat, 10 Mar 2012 16:10:38 -0500 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 05 Feb 2012 20:08:17 -0500 nemo unbreak ammo menu
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Wed, 07 Dec 2011 19:38:33 -0500 nemo oops. this is more efficient anyway.
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Tue, 20 Sep 2011 16:00:20 -0400 nemo check for amNothing
Sun, 04 Sep 2011 16:42:51 -0400 nemo Add check on amNothing
Fri, 26 Aug 2011 21:38:11 -0400 nemo Correctly check for failure to look up ammo, check for damaged mines
Wed, 24 Aug 2011 23:37:03 -0400 nemo another silly mistake
Wed, 24 Aug 2011 15:09:41 -0400 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Sun, 21 Aug 2011 22:41:10 -0400 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 07 Aug 2011 13:32:28 -0400 nemo disable extra time in timeless mode
Wed, 29 Jun 2011 17:32:05 +0400 unc0rr Simplify code using 'with', convert some tabs to spaces
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Sun, 14 Nov 2010 23:28:45 +0100 Henek resets CurAmmoType in ResetWeapons
Sun, 14 Nov 2010 12:53:33 -0500 nemo fix placement 0.9.14.1
Tue, 09 Nov 2010 22:44:12 -0500 nemo hide crosshair when switching to no weapon
Sat, 06 Nov 2010 12:56:09 -0400 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
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