project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
Fri, 30 Oct 2015 21:06:03 +0100 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
Fri, 30 Oct 2015 00:03:58 +0100 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
Thu, 29 Oct 2015 03:48:42 +0100 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
Thu, 22 Oct 2015 03:02:43 +0200 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
Mon, 19 Oct 2015 03:39:47 +0200 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
Fri, 16 Oct 2015 17:34:06 +0200 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
Mon, 28 Sep 2015 01:31:47 +0200 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
Mon, 28 Sep 2015 01:07:21 +0200 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
Tue, 15 Sep 2015 06:05:11 +0200 antonc27 - Possibility to send log file by email from app ios-revival
Tue, 15 Sep 2015 04:28:25 +0200 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
Sat, 05 Sep 2015 23:46:31 +0200 antonc27 - Added required icons ios-revival
Sat, 05 Sep 2015 23:12:23 +0200 antonc27 - arm64 added as valid arch ios-revival
Sat, 15 Aug 2015 02:22:17 +0200 antonc27 - Russian localization files added ios-revival
Fri, 14 Aug 2015 21:27:55 +0200 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
Thu, 13 Aug 2015 01:31:37 +0200 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
Tue, 11 Aug 2015 02:42:53 +0200 antonc27 - VALID_ARCHS reduced for all projects ios-revival
Tue, 11 Aug 2015 00:16:28 +0200 antonc27 - VALID_ARCHS changed ios-revival
Sat, 08 Aug 2015 22:52:24 +0200 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
Sat, 08 Aug 2015 22:08:43 +0200 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
Sat, 08 Aug 2015 22:06:03 +0200 antonc27 - Small reorg of project ios-revival
Sat, 08 Aug 2015 22:04:56 +0200 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
Sat, 08 Aug 2015 21:58:28 +0200 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
Sat, 08 Aug 2015 21:25:59 +0200 antonc27 - Missed pascal source files added to project ios-revival
Sat, 08 Aug 2015 21:22:19 +0200 antonc27 - Turkish localization removed from Xcode project ios-revival
Sat, 08 Aug 2015 21:04:47 +0200 antonc27 - fpc updated to 3.1.1 ios-revival
Sat, 08 Aug 2015 20:58:13 +0200 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
Sat, 08 Aug 2015 20:52:30 +0200 antonc27 - VALID_ARCHS updated for main project ios-revival
Sat, 08 Aug 2015 20:51:12 +0200 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
Thu, 25 Jul 2013 23:20:06 +0200 koda strip out our copy of libfreetype
Thu, 25 Jul 2013 23:16:06 +0200 koda strip out our copy of libtremor
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Tue, 02 Jul 2013 23:49:41 +0200 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Sat, 01 Dec 2012 04:36:27 +0100 koda minor xcodeproj update
Sat, 24 Nov 2012 18:31:49 +0100 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
Thu, 20 Sep 2012 22:10:32 +0200 koda updated ios project file
Wed, 27 Jun 2012 01:25:26 +0200 koda updated ios project file
Thu, 14 Jun 2012 00:34:50 +0200 koda ios: disable some warnings
Thu, 14 Jun 2012 00:03:01 +0200 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Thu, 10 May 2012 22:15:31 +0200 koda ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
Sun, 22 Apr 2012 04:48:11 +0200 koda ios: turn on more warning messages and start correcting them
Sun, 22 Apr 2012 02:10:44 +0200 koda fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Mon, 09 Apr 2012 04:55:46 +0200 koda ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
Wed, 28 Mar 2012 01:19:36 +0200 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Sun, 18 Mar 2012 14:15:51 +0100 koda updated ios project file to work with fpc 2.6
Sun, 12 Feb 2012 18:50:22 +0100 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 15:04:17 +0100 koda colorWithPatternImage uses too much memory
Sat, 11 Feb 2012 06:11:19 +0100 koda i don't know how this is possible
Sat, 11 Feb 2012 04:24:53 +0100 koda minor changes to ios project file to better behave with buildbot
Thu, 09 Feb 2012 19:05:52 +0100 koda move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 17:28:05 +0100 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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