Fri, 30 Oct 2015 21:06:03 +0100 |
antonc27 |
- Fix for not compiling Pascal sources when archiving app for AppStore
ios-revival
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Fri, 30 Oct 2015 00:03:58 +0100 |
antonc27 |
- Removing of CMake generated files in 'UpdateDataFolder' script
ios-revival
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Thu, 29 Oct 2015 03:48:42 +0100 |
antonc27 |
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
ios-revival
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Thu, 22 Oct 2015 03:02:43 +0200 |
antonc27 |
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
ios-revival
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Mon, 19 Oct 2015 03:39:47 +0200 |
antonc27 |
- Big refactoring of front-end Settings for both iPhone and iPad:
ios-revival
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Fri, 16 Oct 2015 17:34:06 +0200 |
antonc27 |
- Added new set of tabbar icons for Settings on iPhone
ios-revival
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Mon, 28 Sep 2015 01:31:47 +0200 |
antonc27 |
- GameController framework added to project (required by last version of SDL)
ios-revival
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Mon, 28 Sep 2015 01:07:21 +0200 |
antonc27 |
- Bitcode disabled (for Xcode 7)
ios-revival
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Tue, 15 Sep 2015 06:05:11 +0200 |
antonc27 |
- Possibility to send log file by email from app
ios-revival
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Tue, 15 Sep 2015 04:28:25 +0200 |
antonc27 |
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
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Sat, 05 Sep 2015 23:46:31 +0200 |
antonc27 |
- Added required icons
ios-revival
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Sat, 05 Sep 2015 23:12:23 +0200 |
antonc27 |
- arm64 added as valid arch
ios-revival
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Sat, 15 Aug 2015 02:22:17 +0200 |
antonc27 |
- Russian localization files added
ios-revival
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Fri, 14 Aug 2015 21:27:55 +0200 |
antonc27 |
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
ios-revival
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Thu, 13 Aug 2015 01:31:37 +0200 |
antonc27 |
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
ios-revival
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Tue, 11 Aug 2015 02:42:53 +0200 |
antonc27 |
- VALID_ARCHS reduced for all projects
ios-revival
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Tue, 11 Aug 2015 00:16:28 +0200 |
antonc27 |
- VALID_ARCHS changed
ios-revival
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Sat, 08 Aug 2015 22:52:24 +0200 |
antonc27 |
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
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Sat, 08 Aug 2015 22:08:43 +0200 |
antonc27 |
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
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Sat, 08 Aug 2015 22:06:03 +0200 |
antonc27 |
- Small reorg of project
ios-revival
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Sat, 08 Aug 2015 22:04:56 +0200 |
antonc27 |
- CoreMotion framework added to project for SDL 2
ios-revival
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Sat, 08 Aug 2015 21:58:28 +0200 |
antonc27 |
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
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Sat, 08 Aug 2015 21:25:59 +0200 |
antonc27 |
- Missed pascal source files added to project
ios-revival
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Sat, 08 Aug 2015 21:22:19 +0200 |
antonc27 |
- Turkish localization removed from Xcode project
ios-revival
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Sat, 08 Aug 2015 21:04:47 +0200 |
antonc27 |
- fpc updated to 3.1.1
ios-revival
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Sat, 08 Aug 2015 20:58:13 +0200 |
antonc27 |
- 'Default-568h@2x.png' added for retina screen
ios-revival
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Sat, 08 Aug 2015 20:52:30 +0200 |
antonc27 |
- VALID_ARCHS updated for main project
ios-revival
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Sat, 08 Aug 2015 20:51:12 +0200 |
antonc27 |
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
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Thu, 25 Jul 2013 23:20:06 +0200 |
koda |
strip out our copy of libfreetype
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Thu, 25 Jul 2013 23:16:06 +0200 |
koda |
strip out our copy of libtremor
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
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Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
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Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
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Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
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Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
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Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
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Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
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Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
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Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
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Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
|
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Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
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Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
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Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
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Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
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Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
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Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
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Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
|
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Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
|
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Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
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Fri, 25 Nov 2011 05:06:39 +0100 |
Ángel Alonso |
GCI task: iOS Spanish
|
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Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
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Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
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Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
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Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
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Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
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Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
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Mon, 22 Aug 2011 22:17:52 +0200 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
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Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
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Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
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Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
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Mon, 30 May 2011 01:14:25 +0200 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
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Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
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Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
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Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
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Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
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Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
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Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
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Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
|
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Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
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Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Fri, 31 Dec 2010 02:52:55 +0100 |
koda |
beautify stat page
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Thu, 30 Dec 2010 04:54:25 +0100 |
koda |
initial stats display
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Wed, 29 Dec 2010 00:28:39 +0100 |
koda |
ios version bump and code cleanup
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Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
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Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
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Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Mon, 29 Nov 2010 09:11:18 +0100 |
koda |
ios 1.2 project file last update
Hedgewars-iOS-1.2
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Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
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Sat, 27 Nov 2010 23:29:07 +0100 |
koda |
more backward compatibility
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Wed, 24 Nov 2010 23:35:41 +0100 |
koda |
update also the project to use those graphics
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Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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Mon, 15 Nov 2010 04:30:11 +0100 |
koda |
minor things
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
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Sat, 06 Nov 2010 03:57:47 +0100 |
koda |
help pages for iphone
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Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
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Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
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Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
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Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
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Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
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Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
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Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
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Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
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Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Mon, 30 Aug 2010 06:33:56 +0200 |
koda |
help page for lobby
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Mon, 30 Aug 2010 05:42:03 +0200 |
koda |
help page for ingame, some other fixes here and there
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Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
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Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Sat, 24 Jul 2010 23:23:10 +0200 |
koda |
use external libs more consistently
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Thu, 22 Jul 2010 03:08:17 +0200 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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Tue, 20 Jul 2010 23:30:54 +0200 |
koda |
i can haz panning
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Tue, 20 Jul 2010 03:14:43 +0200 |
koda |
half reworking of the settings page with delegation
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Sat, 17 Jul 2010 06:56:39 +0200 |
koda |
some further chat polishing
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Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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Fri, 16 Jul 2010 00:18:03 +0200 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
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Thu, 15 Jul 2010 04:31:25 +0200 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
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Thu, 15 Jul 2010 03:28:29 +0200 |
koda |
reworked the ammunition configuration page (visually)
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Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
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Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
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Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
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Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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