Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11731
Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11730
Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11729
Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11728
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11727
Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11726
Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11725
Add script parameter support to Construction Mode
Allows to set initial energy, energy per round and max. energy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11724
Throw away legacy Construction Mode code which is never actually used
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:39:45 +0200] rev 11723
Throw away old out-commented Construction Mode code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:27:40 +0200] rev 11722
Construction Mode: Disable setting drill strike timer in object placement mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:17:07 +0200] rev 11721
Construction Mode: Fix mine timer message being shown at start
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:50:49 +0200] rev 11720
Construction Mode: Disable up/down in building mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:48:34 +0200] rev 11719
Construction Mode: Show mine timer in seconds
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:40:24 +0200] rev 11718
Tweak barrel and mine defaults in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:37:25 +0200] rev 11717
Mark some forgotten Construction Mode strings for translation
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:12:43 +0200] rev 11716
Construction Mode: Actually, the extra time limit is about buying
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:10:53 +0200] rev 11715
Remove cheat in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:06:49 +0200] rev 11714
Construction Mode: Make weapon names match en.txt
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:04:05 +0200] rev 11713
Fix crate costs in Construction Mode being all the same (fixes #15)
sheepluva [Tue, 26 Apr 2016 15:19:36 +0200] rev 11712
also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva [Tue, 26 Apr 2016 15:15:12 +0200] rev 11711
fix last fort not facing left
sheepluva [Tue, 26 Apr 2016 14:41:56 +0200] rev 11710
Fort Mode: allow more than 2 clans
sheepluva [Tue, 26 Apr 2016 14:22:54 +0200] rev 11709
fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva [Tue, 26 Apr 2016 12:27:17 +0200] rev 11708
cleaning up team divide mode code from last night a little
sheepluva [Tue, 26 Apr 2016 02:42:45 +0200] rev 11707
divided teams: better horizontal clan distribution
koda [Mon, 25 Apr 2016 16:26:02 -0400] rev 11706
Reword emscripten-related error messages
sheepluva [Mon, 25 Apr 2016 21:12:34 +0200] rev 11705
"divided teams" modifier will now work with more than 2 teams!
unc0rr [Mon, 25 Apr 2016 22:10:06 +0300] rev 11704
Merge default
sheepluva [Mon, 25 Apr 2016 16:11:39 +0200] rev 11703
Fix
issue #12: “Yoohoo” sound for seduction is missing
sheepluva [Sun, 24 Apr 2016 22:41:24 +0200] rev 11702
some more dark magic regarding hog speech input
sheepluva [Sun, 24 Apr 2016 22:10:37 +0200] rev 11701
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
sheepluva [Sun, 24 Apr 2016 21:16:08 +0200] rev 11700
merge Wuzzy's new scheme icons
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:03:22 +0200] rev 11699
Update scheme editor icons
sheepluva [Sun, 24 Apr 2016 21:08:12 +0200] rev 11698
merge Wuzzy's space campaign string fixes
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:59:14 +0200] rev 11697
Typo fixes for A Space Adventure campaign
Also add loc() where forgotten and replace string concatenation with string.format.
sheepluva [Sun, 24 Apr 2016 16:51:31 +0200] rev 11696
merge Wuzzy's game modifier buttons reorder patch
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:52:35 +0200] rev 11695
Reorder game flag buttons
The buttons are now (roughly) ordered like this:
line 1: landscape
line 2: environment
line 3: hedgehog life
line 4: weapons
line 5: gameplay
sheepluva [Sun, 24 Apr 2016 16:34:01 +0200] rev 11694
preselect weapons
sheepluva [Sun, 24 Apr 2016 16:12:19 +0200] rev 11693
merge Wuzzy's ropeknockchallenge updates
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:46:25 +0200] rev 11692
Update Rope-Knocking Challenge
- Fix challenge being stuck when leftmost hog drowns
- Display custom taunts for knocked hogs
- Stats screen now shows the actual relevant facts
- Add simple scoring system
- Minor message changes
- More translation-friendly strings
sheepluva [Sun, 24 Apr 2016 00:54:00 +0200] rev 11691
drop function that does not exist in SDL2 from SDLh.pas
frd [Sat, 23 Apr 2016 17:03:38 -0400] rev 11690
pas2c converts exit to return, so change RunEngine signature
frd [Sat, 23 Apr 2016 16:57:27 -0400] rev 11689
Correctly call uPhysFSLayer.initModule
koda [Sat, 23 Apr 2016 16:57:20 -0400] rev 11688
Add workaround to force string concatenation in pas2c
koda [Sat, 23 Apr 2016 16:32:18 -0400] rev 11687
Implement GetCurrentDir in the c rtl
frd [Sat, 23 Apr 2016 16:18:07 -0400] rev 11686
Use hwlibrary while converting to c
koda [Sat, 23 Apr 2016 16:17:15 -0400] rev 11685
Set cdecl on exported functions and hide them from pas2c
frd [Sat, 23 Apr 2016 13:52:30 -0400] rev 11684
Add a necessary flag to emscripten