Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-300
-100
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uConsts.pas
2014-12-02
nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
file
|
diff
|
annotate
2014-11-16
sheepluva
fix health crate collision
file
|
diff
|
annotate
2014-11-15
nemo
modestly randomise dab, bump points again.
file
|
diff
|
annotate
2014-11-10
nemo
Since unc0rr is quiet, try to avoid the assert
file
|
diff
|
annotate
2014-10-01
sheepluva
use constants for mapgen, expose those to lua
file
|
diff
|
annotate
2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
file
|
diff
|
annotate
2014-06-15
sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
file
|
diff
|
annotate
2014-06-14
sheepluva
clean up halting a little
file
|
diff
|
annotate
2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
file
|
diff
|
annotate
2014-01-21
koda
partial merge of the webgl branch
file
|
diff
|
annotate
2014-01-17
sheepluva
update copyright to 2014
file
|
diff
|
annotate
2014-01-14
sheepluva
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
file
|
diff
|
annotate
2014-01-04
unc0rr
merge default
webgl
file
|
diff
|
annotate
2013-10-23
unc0rr
Oh, dudes :(
file
|
diff
|
annotate
2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
file
|
diff
|
annotate
2013-08-13
unc0rr
gfShoppaBorder
file
|
diff
|
annotate
2013-07-02
koda
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
file
|
diff
|
annotate
2013-06-23
nemo
Configuration for tag display default
file
|
diff
|
annotate
2013-06-04
koda
update branch
webgl
file
|
diff
|
annotate
2013-05-29
unc0rr
bump copyright year for Andrey entries
file
|
diff
|
annotate
2013-05-21
nemo
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
file
|
diff
|
annotate
2013-05-14
nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
file
|
diff
|
annotate
2013-05-14
nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
file
|
diff
|
annotate
2013-04-03
koda
update branch again
webgl
file
|
diff
|
annotate
2013-04-03
koda
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
file
|
diff
|
annotate
2013-04-02
koda
update webgl branch
webgl
file
|
diff
|
annotate
2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
file
|
diff
|
annotate
2013-03-17
nemo
Add some flags for a few of the magic Land values
file
|
diff
|
annotate
2013-01-26
koda
update branch
webgl
file
|
diff
|
annotate
2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
file
|
diff
|
annotate
less
more
(0)
-300
-100
-50
-30
tip