QTfrontend/hwconsts.cpp.in
2018-08-30 Wuzzy BRW now allows weapon scheme customization
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-15 Wuzzy Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2015-08-10 sheepluva more copyright fixes
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-25 unc0rr Mutual authentication: client side
2014-01-17 sheepluva update copyright to 2014
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-24 koda get executable directory at runtime rather than configure time
2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-02-24 unc0rr - Increase server version number due to rooms list protocol changes
2012-01-16 valnut GCI task: season greetings
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-02 sheepluva if source has uncommitted changes:
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2010-12-20 nemo Snowball weapon
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-09 koda added two games modes and one weaponset
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-10-12 koda minor stuff
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-06 smaxx Engine:
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