2015-10-21 |
antonc27 |
- 'Press the target button to mark the target' message is localizable now
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-07 |
unc0rr |
merge with default
qmlfrontend
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2015-01-25 |
nemo |
Add generic getter/setter for a bunch of more obscure gear structure values
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-12 |
nemo |
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
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2015-01-12 |
nemo |
move TGear Hedgehog based on how uStats is using it
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-03 |
nemo |
swap off/on
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2014-10-30 |
nemo |
Add Auto Camera messages to localisation
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2014-09-29 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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2014-08-24 |
nemo |
rename of variable typo for readability
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2014-07-06 |
sheepluva |
simplifying some code
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2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-10 |
unc0rr |
Cake falls when loses ground
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-13 |
unc0rr |
- /owner command to specify team owner
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2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-26 |
koda |
remove old and unused getScreenDPI code
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-18 |
koda |
BOM, pas2c only support ASCII
webgl
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2013-06-18 |
koda |
fix a few loose ends here
webgl
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2013-06-17 |
koda |
update with default
webgl
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2013-06-10 |
Periklis Ntanasis |
created a new sendstat type for changing the kills label
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2013-06-08 |
Periklis Ntanasis |
added option to change stats graph title
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2013-06-03 |
Periklis Ntanasis |
added custom stats message
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-29 |
koda |
add hog freeze sound
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2013-05-29 |
nemo |
add ice beam sound
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2012-12-25 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
unc0rr |
Try to beat AI in Mutant!
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-06 |
Stepan777 |
merge
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-04 |
Stepan777 |
here it is
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-09 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-14 |
unc0rr |
More string types
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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