hedgewars/uRender.pas
Tue, 24 Mar 2015 21:18:05 +0100 sheepluva still messing with rendering
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested. 0.9.21
Tue, 30 Dec 2014 15:56:09 +0100 Gianfranco Costamagna Fix arm* build failures
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Thu, 02 Oct 2014 18:04:14 +0200 sheepluva another small rendering tweak/fix
Thu, 02 Oct 2014 13:44:54 +0200 sheepluva simplify {$IF that pas2c did not seem to understand
Thu, 02 Oct 2014 13:18:58 +0200 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
Sat, 13 Sep 2014 00:27:10 +0400 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Thu, 19 Jun 2014 00:23:03 +0200 sheepluva fix search&replace whoopsy
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 17:23:43 +0200 sheepluva more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 sheepluva reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 sheepluva render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 sheepluva tweak engine segfault capabilities
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 sheepluva some rendering tweaks
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Wed, 04 Jun 2014 19:39:54 +0200 sheepluva tweak untint a little (especially in connection with GrayScale)
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Sun, 19 Jan 2014 16:35:06 +0100 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 14 Dec 2013 01:00:26 +0400 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Wed, 19 Jun 2013 00:52:21 +0400 unc0rr engine links webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 03 Mar 2013 19:32:48 +0200 Urbertar Fix DrawLine bug
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Tue, 10 Jul 2012 16:38:50 +0200 Wolfgang Steffens Debug commit
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Mon, 28 May 2012 10:38:27 +0200 Wolfgang Steffens moved generic matrix code to uMatrix.pas
Tue, 22 May 2012 09:25:03 +0200 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
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