Sun, 27 Nov 2016 12:58:41 +0100 |
sheepluva |
make random timers less easy to predict
|
file |
diff |
annotate
|
Sat, 21 May 2016 15:23:08 -0400 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
|
file |
diff |
annotate
|
Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
|
file |
diff |
annotate
|
Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
|
file |
diff |
annotate
|
Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
|
file |
diff |
annotate
|
Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
|
file |
diff |
annotate
|
Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
|
file |
diff |
annotate
|
Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
|
file |
diff |
annotate
|
Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 16:24:37 -0400 |
nemo |
Oups. 6, not 12 - was testing
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
|
file |
diff |
annotate
|
Wed, 05 Aug 2015 11:33:02 -0400 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
|
file |
diff |
annotate
|