hedgewars/uConsts.pas
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sun, 05 Aug 2012 20:18:16 -0400 nemo oops
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sun, 05 Aug 2012 15:00:59 -0400 nemo Add bot level to CPU flag
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Thu, 19 Jul 2012 17:34:18 -0400 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Tue, 26 Jun 2012 23:23:02 +0400 Stepan777 merge
Tue, 26 Jun 2012 10:14:40 -0400 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Mon, 11 Jun 2012 17:56:10 +0400 Stepan777 merge
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Fri, 08 Jun 2012 18:03:44 +0400 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
Thu, 07 Jun 2012 01:10:57 +0200 Xeli first attempt at implementing support for keys with modifiers
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Tue, 01 May 2012 15:29:48 +0200 koda oops
Fri, 27 Apr 2012 23:09:27 +0200 Xeli add ammoprop to enable to up and down buttons on for the touch interface
Mon, 23 Apr 2012 19:22:16 +0200 Xeli - change uKeys to be event based rather than polling
Sun, 15 Apr 2012 00:47:22 +0400 unc0rr Improve rendering of function types, ranges, and more
Sun, 18 Mar 2012 00:05:20 +0100 Xeli make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Sat, 17 Mar 2012 22:39:16 +0100 Xeli make ammomenu's speed dependent on RealTicks rather than frames
Sun, 11 Mar 2012 11:39:45 -0400 nemo bug #336
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Thu, 16 Feb 2012 16:02:41 +0100 Xeli added translate/fade animations for OnScreenWidgets
Tue, 07 Feb 2012 21:19:10 +0100 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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