Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
fix for
issue #828: Manual placement animation is drawn twice
Lua API:
onSpritePlacement(spriteId, centerX, centerY)
onGirderPlacement(frameIdx, centerX, centerY)
onRubberPlacement(frameIdx, centerX, centerY)
this string was untranslatable. thanks to siilimestari for pointing that out
fix for
issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
crate hat. partly based on Hadashi's draft