partial merge of the webgl branch
This commit contains the new pas2c conversion tool, the pascal
to c build structure and the opengl2 rendering backend.
Patch reviewed by unC0Rr.
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous
r2a1483d91977 and was introduced by
r7d925e82e572
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
happy 10000th commit
also fix the travis build by adding a system physfs library
Merge pull request #11 from LocutusOfBorg/fix-arm
Added cast to qreal, avoiding ftbfs due to
issue #758
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier