Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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Thu, 17 Mar 2011 22:35:46 +0100 |
koda |
and or is not or and is not and
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Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Thu, 30 Dec 2010 01:44:55 +0100 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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Sat, 22 Jan 2011 01:38:01 +0100 |
koda |
fixes for maps and quality = 0
0.9.15
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Tue, 28 Dec 2010 19:05:58 -0500 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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