Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Sun, 19 Aug 2012 15:05:23 +0200 |
Medo |
Fix engine crashes on game end
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Sat, 18 Aug 2012 00:47:51 +0200 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
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Sat, 18 Aug 2012 00:18:43 +0200 |
Medo |
engine: Added JNI-compatible function to start map generation
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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