hedgewars/hwengine.pas
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-12 Wuzzy Backed out changeset 575c0de98505
2017-11-02 nemo initialise previousGameState to something valid and not gsSuspend
2017-10-30 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-28 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-06 alfadur (Hopefully) fix game camera being shifted on Windows 10
2017-09-30 sheepluva fix some fpc hints
2017-09-12 nemo this probably isn't helpful
2017-09-12 nemo This should be ok right?
2017-07-08 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2016-10-01 sheepluva fix issue 110
2016-07-15 unc0rr merge default qmlfrontend
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-02 unc0rr - Init physfs before creating debug log
2016-03-29 unc0rr merge default qmlfrontend
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-14 unc0rr Merge default qmlfrontend
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-04 unc0rr Fix a crasher
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-01 sheepluva selections
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-02 unc0rr merge default qmlfrontend
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-18 unc0rr merge default qmlfrontend
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 sheepluva some minor tweaks and stuff
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-26 unc0rr Add alpha channel to preview
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-14 unc0rr In stats-only mode:
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-09 unc0rr It compiles \o/
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-04 unc0rr merge default webgl
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
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