2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-20 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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2018-01-07 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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2017-12-24 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-12 |
Wuzzy |
Backed out changeset 575c0de98505
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2017-11-02 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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2017-10-30 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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2017-10-28 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-06 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-12 |
nemo |
this probably isn't helpful
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2017-09-12 |
nemo |
This should be ok right?
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2017-07-08 |
sheepluva |
fix issue 199: video recording crashed when trying to freeEverything twice
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2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2016-10-01 |
sheepluva |
fix issue 110
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2016-07-15 |
unc0rr |
merge default
qmlfrontend
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2016-06-21 |
sheepluva |
remove experimental in-game credits code
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2016-06-21 |
nemo |
no.
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-05-17 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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2016-04-29 |
sheepluva |
show credits only briefly
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2016-04-29 |
sheepluva |
music credits etc.
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2016-04-29 |
sheepluva |
do not show credits in stats-only mode
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2016-04-29 |
sheepluva |
move function
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2016-04-28 |
sheepluva |
some initial credits-display implementation
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2016-04-25 |
unc0rr |
Merge default
qmlfrontend
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2016-04-23 |
frd |
pas2c converts exit to return, so change RunEngine signature
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2016-04-02 |
unc0rr |
- Init physfs before creating debug log
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2016-03-29 |
unc0rr |
merge default
qmlfrontend
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2016-03-29 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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2016-03-14 |
unc0rr |
Merge default
qmlfrontend
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2016-02-14 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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2016-02-04 |
unc0rr |
Fix a crasher
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2016-01-12 |
sheepluva |
don't send text input to chat if not in chat-mode.
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2016-01-12 |
sheepluva |
finish SDL2-window focus change detection code
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2016-01-11 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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2016-01-10 |
sheepluva |
fix/clean-up mousewheel code
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-03 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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2015-11-30 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-11 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-11 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-09-10 |
antonc27 |
- ifdef for CMEM
ios-revival
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2015-09-10 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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2015-08-15 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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2015-08-13 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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2015-08-12 |
antonc27 |
- Using come for internal memory management
ios-revival
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2015-08-08 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-21 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-01 |
sheepluva |
selections
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-12-03 |
sheepluva |
pas2c-whoops
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2014-12-03 |
sheepluva |
add warning to logs when tests terminates prematurely
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-10-31 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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2014-10-25 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-09-19 |
unc0rr |
- Remove --port command
qmlfrontend
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2014-09-19 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-03-04 |
unc0rr |
Don't call halt()
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-24 |
nemo |
move the freeModule too, couple of style tweaks
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-11-10 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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2013-11-09 |
unc0rr |
All I want is to receive some events...
sdl2transition
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2013-11-08 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-14 |
koda |
Fix bug 656 by using the right resolution values
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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2013-07-27 |
koda |
update the touch interface to the new SDL2 API
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-27 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-04 |
koda |
update branch
webgl
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