Mon, 18 Nov 2013 00:44:30 +0400 |
unc0rr |
- Column for script in rooms list
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Tue, 03 Sep 2013 22:35:57 +0400 |
unc0rr |
/watch works in testing environment
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Thu, 01 Aug 2013 23:52:54 +0400 |
unc0rr |
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
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Sat, 29 Jun 2013 23:58:37 +0400 |
unc0rr |
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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Sat, 29 Jun 2013 00:18:17 +0400 |
unc0rr |
Fix "registered only" option
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Thu, 06 Jun 2013 00:28:30 +0400 |
unc0rr |
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
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Wed, 22 May 2013 00:49:37 +0400 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
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Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
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Wed, 20 Feb 2013 22:54:16 +0400 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
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Sun, 10 Feb 2013 01:52:13 +0400 |
unc0rr |
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
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Sat, 19 Jan 2013 21:51:41 +0400 |
unc0rr |
- Allow server admins to use DELEGATE even when not room owner
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Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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Thu, 10 Jan 2013 22:54:55 +0400 |
unc0rr |
Throw away stupid Data.Seq
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Wed, 05 Dec 2012 23:55:22 +0400 |
unc0rr |
Show others if spectator is in game
flibqtfrontend
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Wed, 05 Dec 2012 23:51:04 +0400 |
unc0rr |
Show who's in game to spectators
flibqtfrontend
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Wed, 05 Dec 2012 23:25:11 +0400 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
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Sat, 01 Dec 2012 00:37:23 +0400 |
unc0rr |
- Fix UNBAN bug
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Fri, 30 Nov 2012 18:43:43 +0400 |
unc0rr |
Implement ban by nickname
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Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
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Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
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Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
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Sun, 09 Sep 2012 19:57:13 +0400 |
unc0rr |
'h' status for room admins
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Sat, 08 Sep 2012 10:30:16 +0400 |
unc0rr |
More consistency in terminology
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Tue, 04 Sep 2012 15:18:22 +0400 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
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Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
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Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
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Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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Sun, 06 Mar 2011 21:54:37 +0300 |
unc0rr |
- Write server config into .ini file on change
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Sat, 05 Mar 2011 09:34:21 +0300 |
unc0rr |
Fix build
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Sat, 05 Mar 2011 09:32:11 +0300 |
unc0rr |
Better support for 0.9.15
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Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
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Wed, 02 Feb 2011 22:19:10 +0300 |
unc0rr |
- Implement BAN protocol command
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Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
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Fri, 24 Dec 2010 22:39:20 +0300 |
unc0rr |
Pass SCHEME before AMMO
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Sun, 30 Jan 2011 20:43:18 +0300 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
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Sun, 30 Jan 2011 20:38:40 +0300 |
unc0rr |
Reimplement KICK
server_refactor
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Sun, 30 Jan 2011 20:36:32 +0300 |
unc0rr |
Reimplement FOLLOW
server_refactor
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Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
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Wed, 26 Jan 2011 22:26:02 +0300 |
unc0rr |
Send spectators info
server_refactor
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Wed, 26 Jan 2011 22:04:18 +0300 |
unc0rr |
Send teams info on join
server_refactor
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Tue, 25 Jan 2011 22:23:08 +0300 |
unc0rr |
Send room config to client
server_refactor
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Mon, 10 Jan 2011 18:12:13 +0300 |
unc0rr |
Bring back room and teams removing
server_refactor
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Sun, 19 Dec 2010 13:33:45 -0500 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
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