unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though):
* better separation of concerns
* trying to reduce segfaulst due to netclient being deconstructed while still in use
* no extra popup for quit reason anymore
* errors/warnings will be displayed in chat instead of popups in most cases
* NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon