2014-03-01 always update. a bit inefficient, but scripts do weird things.
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
2014-03-01 Fix "don't know how to make hwengine.pas" error
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
2014-03-01 no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 pass --prefix to previews too
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
2014-02-28 Use all pixels, not only 8x8 areas
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas
2014-02-28 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr [Fri, 28 Feb 2014 13:55:16 +0400] rev 10164
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-27 Oops, remove debug stuff which hid the feature
unc0rr [Thu, 27 Feb 2014 12:48:27 +0400] rev 10163
Oops, remove debug stuff which hid the feature
2014-02-26 Add alpha channel to preview
unc0rr [Wed, 26 Feb 2014 23:43:42 +0400] rev 10162
Add alpha channel to preview
2014-02-26 Move preview rendering into HWMap
unc0rr [Wed, 26 Feb 2014 23:07:55 +0400] rev 10161
Move preview rendering into HWMap
2014-02-25 - Make world wrap edges not depend on gear radius
unc0rr [Wed, 26 Feb 2014 00:28:27 +0400] rev 10160
- Make world wrap edges not depend on gear radius - Camera jumps on wrap such that gear position on the screen doesn't change - Small fix to cmake script
2014-02-24 move the freeModule too, couple of style tweaks
nemo [Mon, 24 Feb 2014 13:41:32 -0500] rev 10159
move the freeModule too, couple of style tweaks
2014-02-23 fix molotov sprite too
sheepluva [Sun, 23 Feb 2014 22:25:52 +0100] rev 10158
fix molotov sprite too
2014-02-23 tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
sheepluva [Sun, 23 Feb 2014 21:55:08 +0100] rev 10157
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23 merge
nemo [Sun, 23 Feb 2014 13:50:58 -0500] rev 10156
merge
2014-02-23 change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
sheepluva [Sun, 23 Feb 2014 19:15:39 +0100] rev 10155
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23 minor comments fix
sheepluva [Sun, 23 Feb 2014 19:08:37 +0100] rev 10154
minor comments fix
2014-02-23 add preview init to tunnels too
nemo [Sun, 23 Feb 2014 13:49:44 -0500] rev 10153
add preview init to tunnels too
2014-02-23 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva [Sun, 23 Feb 2014 17:31:00 +0100] rev 10152
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23 use data not text, so DLC doesn't get an *
nemo [Sun, 23 Feb 2014 13:47:15 -0500] rev 10151
use data not text, so DLC doesn't get an *
2014-02-23 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo [Sun, 23 Feb 2014 10:06:58 -0500] rev 10150
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-21 Official challenge map #3 by 1937barcelona
unc0rr [Fri, 21 Feb 2014 13:31:16 +0400] rev 10149
Official challenge map #3 by 1937barcelona
2014-02-19 Don't rewrite server ini file too often
unc0rr [Thu, 20 Feb 2014 01:32:37 +0400] rev 10148
Don't rewrite server ini file too often
2014-02-19 Fix tinting of AI kills counter
unc0rr [Thu, 20 Feb 2014 00:28:49 +0400] rev 10147
Fix tinting of AI kills counter
2014-02-19 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr [Wed, 19 Feb 2014 19:10:11 +0400] rev 10146
Should never use State like this, since some states aren't synced (thinking state for example)
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