Mon, 06 Dec 2010 21:15:41 -0500 | nemo | rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls | file | diff | annotate |
Sun, 05 Dec 2010 22:02:30 -0500 | nemo | Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number. | file | diff | annotate |
Thu, 02 Dec 2010 20:29:46 -0500 | nemo | make Tint(longword) use RGBA | file | diff | annotate |
Thu, 02 Dec 2010 19:51:30 -0500 | nemo | trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls | file | diff | annotate |