hedgewars/uSound.pas
2018-08-07 Wuzzy Add setting to disable audio dampening if losing window focus
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-03-27 Wuzzy Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27 Wuzzy Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-11 alfadur Add new minigun sound
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-07 Wuzzy Add theme fallback music settings
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-09-30 sheepluva fix some fpc hints
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-06-21 sheepluva remove experimental in-game credits code
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva music credits etc.
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2015-11-10 sheepluva merge default sdl2transition
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-08-10 sheepluva more copyright fixes
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2014-11-17 sheepluva some whitespace fixes
2014-11-11 unc0rr Fix some stuff from coverity
2014-06-03 nemo theme configurable sudden death music. untested
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-04-02 koda update webgl branch webgl
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-02 unc0rr Fix check for file existance
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 nemo oups
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
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