hedgewars/uVisualGears.pas
2018-08-07 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
2018-04-17 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
2018-03-17 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-09 alfadur Improve appearance of bullet trails, slight fade out at beginning
2018-02-21 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
2017-10-13 Wuzzy Fix failure to update all cloud layers properly when entering Sudden Death
2017-09-21 Wuzzy Fix vgtAmmo showing air attack icon if frame is amNothing
2017-04-04 sheepluva whitespace fixes (SEE, I AM USEFUL!)
2016-10-09 KoBeWi added CloudsL and FlakeL
2015-08-10 sheepluva more copyright fixes
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-11 nemo fix copypasta
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-08-02 sheepluva fix flake angles
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-07 unc0rr Implement a bit of astring
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 sheepluva disallow speech bubbles to go offscreen
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-19 Stepan777 merge
2012-08-15 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-07-26 Stepan777 merge
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-10 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-06-24 Stepan777 merge
2012-06-24 nemo Another take at prettier crate appearance
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-05 koda old typed const moved to their proper unit
2012-05-02 koda rename a few Draw* routines
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 koda breaking news, we don't support typed consts anymore
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