hedgewars/uIO.pas
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-21 nemo fix chat
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uWorld
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-10-12 koda minor stuff
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 unc0rr Add debug message about # cmd
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-02 koda interpret parameters before initializing everything
2010-05-02 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-10 koda initial support for engine protocol
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-16 unc0rr Optimize network traffic a bit:
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-16 unc0rr Final fix
2009-05-16 unc0rr Now should be okay
2009-05-16 unc0rr Fix for teh fix
2009-05-16 unc0rr Fix queue error caused by previous fix for queue error
2009-05-11 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
2009-04-30 unc0rr nemo's great patch:
2009-03-12 unc0rr Add an ability to run engine without IPC connection.
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-10-27 unc0rr Make debug messages not to screw text log
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr - Fix accidental network breakage
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-09 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
2008-06-08 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-07 unc0rr Fix potential queue error in rare cases
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