Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 15:54:10 +0100] rev 14569
Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 15:47:14 +0100] rev 14568
Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 05:00:14 +0100] rev 14567
Frontend: Tweak button padding once more
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:38:34 +0100] rev 14566
Mention zoom key in movement training
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:26:33 +0100] rev 14565
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (
bug #718)
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:38:20 +0100] rev 14564
Frontend: More button padding tweaking
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:19:16 +0100] rev 14563
TS: Restore 2 of the "specialist" letters
nemo [Fri, 11 Jan 2019 08:51:11 -0500] rev 14562
merge release branch
nemo [Fri, 11 Jan 2019 08:45:11 -0500] rev 14561
tabs to spaces
nemo [Fri, 11 Jan 2019 08:42:15 -0500] rev 14560
deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already
nemo [Fri, 11 Jan 2019 08:08:28 -0500] rev 14559
couple more use after frees for gear deletion.
also rearranged lines a bit and added a redundant exit to try to proof things a bit.
more evidence we need rust.
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 04:38:07 +0100] rev 14558
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 03:50:06 +0100] rev 14557
Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 01:44:04 +0100] rev 14556
Frontend: Increase padding of small push buttons
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:22:44 +0100] rev 14555
Restore map scaling of Tunnels script
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:16:32 +0100] rev 14554
Force MapFeatureSize=12 in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:10:20 +0100] rev 14553
Fix Racer ghost not resetting properly after a skip (
bug #565)
unc0rr [Thu, 10 Jan 2019 21:24:32 +0100] rev 14552
Fix dy hardcoded value in kamikaze test
unc0rr [Thu, 10 Jan 2019 21:22:07 +0100] rev 14551
Fix broken kamikaze logic when target position is close to attacker
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:47:18 +0100] rev 14550
Don't say "first blood" in games with only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:21:08 +0100] rev 14549
Fix wind bar animation not looping properly
If you looked closely, you could see the wind bar “jumping” a bit.
Pixel offset was off-by-1.
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:09:06 +0100] rev 14548
Prevent wind bar from overflowing with high wind values
Wind flow overflow does not happen normally, but might be triggered when calling SetWind with
extreme values (>100 or <-100). Allows for silly wind experiments in scripts.
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:45:04 +0100] rev 14547
Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:30:14 +0100] rev 14546
Minor touch refactor
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:08:02 +0100] rev 14545
Swap 2 targets in grenade training to make the start a bit easier
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:05:48 +0100] rev 14544
Update grenade training to support bounciness in Touch
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 17:54:58 +0100] rev 14543
Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 03:14:02 +0100] rev 14542
Use player team's control scheme for all teams if there's a mission team
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 02:50:01 +0100] rev 14541
Fix player team ignoring custom team control scheme in campaign/missions
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 00:41:31 +0100] rev 14540
Restructure changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 00:33:05 +0100] rev 14539
Fix double water splash if flying saucer drowns (
bug #681)
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 22:19:46 +0100] rev 14538
Remove default keybinding for unselecting weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 22:09:27 +0100] rev 14537
Allow to leave a control unused (no key binding)
nemo [Wed, 09 Jan 2019 16:27:57 -0500] rev 14536
fix incorrect mask set in
r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 19:39:48 +0100] rev 14535
Add control (default: X) to unselect current weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 19:10:11 +0100] rev 14534
Send and display owner name of own teams in online games (fixes
bug #468)
Wuzzy <Wuzzy2@mail.ru> [Tue, 08 Jan 2019 03:03:21 +0100] rev 14533
Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 02:32:27 +0100] rev 14532
Pagetraining: Make sure the translator comment will be collected
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 02:16:45 +0100] rev 14531
Make turn timer gray when finishing target practice
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 01:21:16 +0100] rev 14530
Display team records in training menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 23:15:13 +0100] rev 14529
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:22:36 +0100] rev 14528
TS: Scale health with the “initial health” setting from game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:05:20 +0100] rev 14527
Lua: Add InitHealth, read-only variable containing the initial hog health setting
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:52:15 +0100] rev 14526
TS: Improve configurability by game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:07:22 +0100] rev 14525
TS: Simplify mission panel, fix bad string concatenation
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:58:12 +0100] rev 14524
TS: Add script param to set specialists for all teams at once
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:45:46 +0100] rev 14523
Document TS script param syntax, change some letters
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:32:48 +0100] rev 14522
Clean up indents and comments in The_Specialists.lua
nemo [Sat, 05 Jan 2019 13:23:43 -0500] rev 14521
Allow customising the teams
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 22:44:09 +0100] rev 14520
ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 19:46:48 +0100] rev 14519
Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 17:57:31 +0100] rev 14518
Fix force-locked schemes getting unlocked when changing map types (
bug #378)
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 17:45:12 +0100] rev 14517
ASA ice02: Don't show remaining saucers in stats (unimportant)
nemo [Wed, 02 Jan 2019 11:08:26 -0500] rev 14516
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
nemo [Wed, 02 Jan 2019 11:06:34 -0500] rev 14515
remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 03:30:54 +0100] rev 14514
Initialize mission completion status on frontend load
nemo [Tue, 01 Jan 2019 11:17:28 -0500] rev 14513
From https://salsa.debian.org/games-team/hedgewars/blob/master/debian/patches/link-libatomic.patch
unc0rr [Tue, 01 Jan 2019 02:25:18 +0100] rev 14512
- Bots activate extra time if needed
- Refactor work with forecast of time needed to perform planned actions (ticks variable)
unc0rr [Tue, 01 Jan 2019 02:22:01 +0100] rev 14511
- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
- Also start thinking if TurnTimeLeft is bigger than default value
unc0rr [Fri, 28 Dec 2018 22:47:17 +0100] rev 14510
Implement letter repeat check