Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Sun, 03 Jun 2012 22:56:30 -0400 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sun, 25 Jul 2010 10:15:56 -0400 |
nemo |
Fix splashes
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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