project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
2011-08-13 koda small fix for the ios project file
2011-07-31 koda i had to forget something about the ios project file, by contract
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-07-24 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-05-29 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-28 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-04-27 nemo update iphone too
2011-04-26 koda remove unusued voices also for ios
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-05 koda ctf_blizzard ios fix
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-31 koda beautify stat page
2010-12-30 koda initial stats display
2010-12-28 koda ios version bump and code cleanup
2010-12-16 koda move server connection stuff in its own class
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-12 koda add some connection facility to netserver
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-04 koda write some version information inside the application
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-29 koda ios 1.2 project file last update Hedgewars-iOS-1.2
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-27 koda more backward compatibility
2010-11-24 koda update also the project to use those graphics
2010-11-21 koda display an empty table for missions
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-15 koda minor things
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-11 koda iphone interface
2010-11-08 koda smaller update (color and modes)
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 koda remove last warnings from xcodeproj
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