Tue, 07 May 2013 15:43:34 -0400 | nemo | remove redundant abs, and some incorrect 1+ to damage | file | diff | annotate |
Tue, 07 May 2013 15:34:36 -0400 | nemo | ☹ | file | diff | annotate |
Tue, 07 May 2013 14:59:30 -0400 | nemo | Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now. | file | diff | annotate |
Sun, 05 May 2013 22:50:17 -0400 | nemo | So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks | file | diff | annotate |
Sat, 04 May 2013 21:58:42 -0400 | nemo | *sigh* | file | diff | annotate |
Sat, 04 May 2013 21:56:04 -0400 | nemo | oops | file | diff | annotate |
Sat, 04 May 2013 14:46:29 -0400 | nemo | simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines. | file | diff | annotate |