Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Backed out
changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour