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hedgewars/uVisualGears.pas
Mon, 12 Sep 2011 07:27:34 +0200
sheepluva
nemo's molotov burst effect; with a slight color modification added
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Sun, 11 Sep 2011 10:22:09 -0400
nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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Fri, 09 Sep 2011 18:30:40 -0400
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Wed, 07 Sep 2011 20:12:20 -0400
nemo
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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Sat, 03 Sep 2011 14:01:52 -0400
nemo
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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Fri, 26 Aug 2011 22:15:09 -0400
nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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