2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-30 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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2014-11-18 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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2014-11-18 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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2014-08-24 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-08-11 |
nemo |
text visibility "fix"
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2014-08-10 |
sheepluva |
do not render chat if HUD is hidden
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2014-07-28 |
nemo |
Using blended makes smilies and CJK less hideous.
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2014-06-16 |
sheepluva |
remove unneeded import
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-15 |
sheepluva |
whoops. an "end" moved there
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
tweak how chat lines are rendered
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
yo dawg, I herd you like PChar...
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-11-10 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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2013-11-09 |
unc0rr |
All I want is to receive some events...
sdl2transition
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2013-11-08 |
unc0rr |
Fix chat yet again
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2013-11-05 |
unc0rr |
Fix broken chat
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2013-11-03 |
unc0rr |
Small refactor
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-23 |
koda |
add /history command from chat
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-07 |
koda |
allow to send chat messages with numpad enter key too (regression?)
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-17 |
koda |
ingore moar keys
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2013-03-17 |
nemo |
useless test
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2013-03-17 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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2013-03-17 |
koda |
linux keycodes differ from osx's
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2013-03-17 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
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2013-03-17 |
koda |
less cryptic text insertion
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2013-03-17 |
koda |
gather a few common code
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2013-03-17 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
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2013-03-16 |
koda |
don't display squares when pressing arrow keys in chat
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2013-03-16 |
koda |
formatting
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2013-02-18 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
koda |
GCI2012 - In-Game Chat Commands
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-03 |
unc0rr |
No commit message
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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