nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine:
* Removed obsolete trigger code
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine:
* Migrated Birdy test code (untested)
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine:
* Added Palewolf's splash effect
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server:
* Updated syntax/usage info to show real executable name
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine:
* Updated team chat's format
General:
* Updated German translation
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat
- Remove deprecated TEAM_CHAT command support
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine:
* Forgot to remove one line in last commit.
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine:
* Changed order of game goals
* Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas)
* Added comments to trainings
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
- Optimize send by using 'unlines' function
- not tested
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine:
* Updated example scripts to fallback to English texts if localized text is missing
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine:
* Added localisation support to LUA (see example hwt files)
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine:
* Added Palewolf's updated barrel/explosives graphics
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine:
* Added nemo's approach for step sound control for testing
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives