Sat, 18 Aug 2012 00:47:51 +0200 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
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Sat, 18 Aug 2012 00:18:43 +0200 |
Medo |
engine: Added JNI-compatible function to start map generation
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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