hedgewars/uAIMisc.pas
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-09-10 nemo Strip trailing spaces
2009-04-03 unc0rr Some AI tweaks by imcold
2009-02-15 unc0rr Fix array overflow
2009-01-25 unc0rr Apply nemo's world resize patch
2008-11-28 unc0rr More delay after jump, less delay after small fall for hedgehog
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-07-30 unc0rr - Some physics changes
2008-07-07 unc0rr Update copyright headers a bit
2008-06-17 unc0rr Fix warnings
2008-05-09 unc0rr Remove temporary debug messages
2008-05-09 unc0rr If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
2008-04-27 unc0rr Update copyright info in source files headers
2007-08-16 unc0rr - Small fixes
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-02 unc0rr Convert teams list to array
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-05-07 unc0rr Bots know shotgun behavior better
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-28 unc0rr AI works properly
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-26 unc0rr AI compiles, but doesn't work
2007-01-21 unc0rr Fixed-point arithmetics in engine.
less more (0) -30 tip