Wed, 12 Jun 2013 12:03:04 +0200 |
koda |
respect C and CXX flags
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Wed, 12 Jun 2013 11:17:54 +0200 |
koda |
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
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Wed, 12 Jun 2013 01:26:42 +0200 |
koda |
aaaaand let's not forget about lua, which has also a slightly revised build process
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Wed, 12 Jun 2013 01:04:30 +0200 |
koda |
drop the '_'
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Tue, 11 Jun 2013 19:17:52 +0200 |
koda |
setup RPATH, bump cmake
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Mon, 17 Jun 2013 16:56:58 +0200 |
koda |
update with default
webgl
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Tue, 11 Jun 2013 10:45:34 +0200 |
koda |
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
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Mon, 10 Jun 2013 16:46:58 +0200 |
koda |
move paths setup in separate cmake module
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Mon, 10 Jun 2013 10:47:59 +0200 |
koda |
stack-protector flag needs to be passed to the linker as well
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Sat, 08 Jun 2013 01:52:32 +0200 |
koda |
move compiler checks in a separate cmake module
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Sat, 08 Jun 2013 01:31:53 +0200 |
koda |
simplify cmake message syntax a little bit
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Sat, 08 Jun 2013 01:22:46 +0200 |
koda |
move platform specific and revision info code into separate cmake modules
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Wed, 05 Jun 2013 13:01:25 -0400 |
nemo |
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
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