Fri, 21 Oct 2011 04:11:26 +0200 change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
sheepluva [Fri, 21 Oct 2011 04:11:26 +0200] rev 6164
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 oops and good night
sheepluva [Fri, 21 Oct 2011 01:47:53 +0200] rev 6163
oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 comment fixes
sheepluva [Fri, 21 Oct 2011 01:36:13 +0200] rev 6162
comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 comments
sheepluva [Fri, 21 Oct 2011 00:02:11 +0200] rev 6161
comments
Thu, 20 Oct 2011 23:25:16 +0200 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva [Thu, 20 Oct 2011 23:25:16 +0200] rev 6160
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 introduce HWDataManager util for transparent access to [user-]data files
sheepluva [Thu, 20 Oct 2011 13:10:24 +0200] rev 6159
introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 comment typo
sheepluva [Thu, 20 Oct 2011 05:52:11 +0200] rev 6158
comment typo
Thu, 20 Oct 2011 02:56:58 +0200 move this widget into the widget dir
sheepluva [Thu, 20 Oct 2011 02:56:58 +0200] rev 6157
move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 lolwut
nemo [Wed, 19 Oct 2011 22:32:26 -0400] rev 6156
lolwut
Wed, 19 Oct 2011 21:53:39 -0400 Fix sticky mine/mine activation bug
nemo [Wed, 19 Oct 2011 21:53:39 -0400] rev 6155
Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 Fix birdy flight bug
nemo [Wed, 19 Oct 2011 21:50:03 -0400] rev 6154
Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 allow changing number of hogs or weapons with mousewheel
sheepluva [Wed, 19 Oct 2011 21:55:42 +0200] rev 6153
allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 make this transparent so that people can actually see /what/ they have disabled...
sheepluva [Wed, 19 Oct 2011 21:14:21 +0200] rev 6152
make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva [Wed, 19 Oct 2011 16:10:18 +0200] rev 6151
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 frontend chat input history, use arrow keys UP/DOWN
sheepluva [Wed, 19 Oct 2011 02:10:27 +0200] rev 6150
frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 + don't suggest ignored nicknames
sheepluva [Tue, 18 Oct 2011 15:34:40 +0200] rev 6149
+ don't suggest ignored nicknames * whipe data properly when lobby is left
Tue, 18 Oct 2011 09:09:49 -0400 Fix repeat on SkyL, remove SkyR
Guillaume Englert [Tue, 18 Oct 2011 09:09:49 -0400] rev 6148
Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 feature-pimpin'-up the chat input line in frontend:
sheepluva [Tue, 18 Oct 2011 14:28:50 +0200] rev 6147
feature-pimpin'-up the chat input line in frontend: ESC key will clear input TAB key will expand names and commands
Tue, 18 Oct 2011 00:13:50 +0200 server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 don't hoard empty friends/ignore-lists on the HDD
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 fix outline of rcplane
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
Mon, 17 Oct 2011 13:49:55 -0400 Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 tint RC plane with team colour. untested.
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 graphic for team coloured RC planes
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 add tiara hat
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 missed a compiler option from previous merge
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 tweak. constrain to full opacity
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 merge the changes applied to 0.9.16
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 Blend the outter side too
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Hide focus outline on buttons.
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 oops
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Thu, 13 Oct 2011 11:15:07 -0400 Add SkyL/SkyR to avoid repeating the cave entrance
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 another crystal, spray and landtex tweaks.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 make slope calcs skip small gaps
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 tidier
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
Mon, 10 Oct 2011 16:23:08 -0400 Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 Aaaand another flag that used to be cleared here...
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 expose border color to lua
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 oops
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
Sun, 09 Oct 2011 19:36:09 -0400 Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 add a couple more
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 some code refactoring of the ios game config
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 ooops
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
Sat, 08 Oct 2011 22:51:01 +0200 move some config files
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
Sat, 08 Oct 2011 22:44:32 +0200 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
Sat, 08 Oct 2011 17:22:06 +0200 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
Sat, 08 Oct 2011 16:54:56 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
(0) -3000 -1000 -300 -100 -64 +64 +100 +300 +1000 +3000 tip