Mon, 22 Aug 2011 17:44:30 +0400 | unc0rr | Implement TestHammer which makes sense | file | diff | annotate |
Mon, 22 Aug 2011 17:22:11 +0400 | unc0rr | Make AI aware of damage modifiers | file | diff | annotate |
Sat, 20 Aug 2011 14:00:51 -0400 | nemo | teach AI about sticky mines | file | diff | annotate |
Wed, 27 Jul 2011 11:38:00 +0400 | unc0rr | Remove unneeded variable | file | diff | annotate |
Tue, 26 Jul 2011 17:28:55 +0400 | unc0rr | Make AI much more wise (fix a bug preventing AI to explore caves) | file | diff | annotate |
Tue, 21 Jun 2011 16:42:04 +0400 | unc0rr | Don't stick to enemies when there are more than 2 clans | file | diff | annotate |
Wed, 02 Mar 2011 11:48:02 -0500 | nemo | Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting. | file | diff | annotate |