Thu, 18 Apr 2013 17:37:50 +0400 | unc0rr | lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613. | file | diff | annotate |
Wed, 17 Apr 2013 11:24:06 -0400 | nemo | why would we ever want to divide by 0? | file | diff | annotate |
Wed, 17 Apr 2013 15:45:13 +0400 | unc0rr | hwFloat division is ~1.6 times faster now | file | diff | annotate |