2016-01-01 |
nemo |
add 32px to top offset
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2015-12-31 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-31 |
nemo |
remove hardcoded shotgun val
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2015-09-26 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
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2015-09-26 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-17 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16 |
nemo |
make mines submersible
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-14 |
sheepluva |
lua API event: onGearWaterSkip
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2014-12-11 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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2014-12-11 |
sheepluva |
cont.
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2014-12-11 |
sheepluva |
wrap explosions!
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-29 |
nemo |
fix invulnerability check for shotgun
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-01 |
sheepluva |
some more splash code tweaking/fixing
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2014-10-01 |
sheepluva |
tweak splash position
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-10 |
unc0rr |
Fallback to old heuristic if not pit position
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2014-06-10 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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2014-05-15 |
unc0rr |
Fix some pas2c engine warnings
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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2014-01-17 |
nemo |
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-22 |
nemo |
Graves should not be kicked for EXPLDoNotTouchAny
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-20 |
nemo |
call bounce sound less often
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
nemo |
tiny tweak to silly mode
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-03 |
nemo |
add world edges to config
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
sheepluva |
update changelog
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2013-06-07 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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2013-06-04 |
koda |
update branch
webgl
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