hedgewars/uGearsHandlersMess.pas
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-09-23 sheepluva fp complained about this line being too long
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-03 nemo Make FP tunnel 2px wider.
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-16 nemo make mines submersible
2015-02-15 nemo hook up to frontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr Fix pas2c?
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 sheepluva wrap sinegun
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-01 unC0Rr oops
2014-11-30 unc0rr Limit fire particles speed to 2
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